Cameo
Trying a non geometrical approach for the carving of cupid. This time with the help of displacement, normal and occlusion maps. The resul is only vsible in render time. With the method applied here you could turn any 3d object in a carving.
Trying a non geometrical approach for the carving of cupid. This time with the help of displacement, normal and occlusion maps. The resul is only vsible in render time. With the method applied here you could turn any 3d object in a carving.